perquisitum.com
  Create an account
:: Home  ::  Downloads  ::  Your Account  ::  Forums  ::
Menu
· Home
· About
· Content
· Forums
· Downloads
· Journal
· Topics
· Stories Archive
· Submit News
· Search
· Statistics
· Your Account
· Private Messages
 
Delicious
 
Old Articles
Friday, April 29
· Blogger Beware
Thursday, April 21
· 'One' Load of Crap
Monday, April 18
· 'Who the fsck cares?' or 'Disclaimer'
Sunday, April 17
· Domain Name Changes... Life Changes
Wednesday, December 29
· New Years Party!
Wednesday, December 01
· Less Trial and Tribulations, more Peace and Freedom
Saturday, October 16
· Care Bears Are Gay
Sunday, October 10
· Who I'm Voting For
Thursday, September 30
· Today is random post day, and I like Macha
Monday, September 13
· C++ for Me++
Tuesday, August 31
· New Beginnings
Monday, August 23
· FITES LAN Party
Wednesday, August 18
· QuakeCon... I got fragged and went to heaven
Tuesday, July 27
· Hurray for QuakeCon!
Monday, July 12
· Politics is Dumb
Thursday, July 01
· LAN Party Wrap Up
Tuesday, June 08
· Summer Musings
Tuesday, May 11
· Uber LAN Party!
· So There _IS_ Life Out There After All
Monday, May 03
· Why Counter-Strike SUCKS
Thursday, April 29
· The tragedy of the commons vs. the triumph of will
· Welcome neophyte, to all things new
Wednesday, April 21
· The Choice of a GNU Generation
Saturday, April 17
· Bork Bork Bork
Tuesday, April 13
· I am a Geek
Thursday, April 08
· Xbox Party Wrap Up
Wednesday, April 07
· Demorgan Laws
Saturday, April 03
· Music Rocks the Mind Body and Soul
· South Korean Powa
· Electronic Voting Machines

Older Articles
 
C++ for Me++
Code#include <iostream>
#include "greg.h"

using namespace std;

int main()
{
// creates an instance of Greg as well as pertinent data pointers in that class
Greg *greg = new Greg();
// I guess it's better than pointing to garbage... may want to work on the constructor...
greg->freeTime = NULL;
// actually longAssCSProject inherits from the class theGMUMatrixHasYou
greg->currentTask = new theGMUMatrixHasYou::longAssCSProject();
greg->codes = true;
while((greg->currentTask)->finished != true)
{
    if(greg->codes == true)
        greg->insanityIndex++;
    //I didn't delare sun... must be global... :-P
    if(greg->insanityIndex > (sun->surface).temp)
        (greg->currentTask)->finished = true;
}
// yippie the loop does eventually end... hehe
delete greg->currentTask;
// now we instantiate a much more interesting task object :-)
greg->currentTask = new girlFriend();
// :-)
greg->currentTask->touch++;
// one more time... heh
greg->currentTask->touch++;
// sorry... I have to free up memory... *slap* ouch
delete greg->currentTask;
// ahhh no don't do it
delete greg;
// all done until next coding project
return EXIT_SUCCESS;
}
Posted on Monday, September 13 @ 10:19:20 PDT by GunPlay
 
Login
Nickname

Password

Don't have an account yet? You can create one. As a registered user you have some advantages like theme manager, comments configuration and post comments with your name.
 
Related Links
· More about Code
· News by GunPlay


Most read story about Code:
C++ for Me++

 
Article Rating
Average Score: 0
Votes: 0

Please take a second and vote for this article:

Excellent
Very Good
Good
Regular
Bad

 
Options

 Printer Friendly Printer Friendly

 


All logos and trademarks in this site are property of their respective owner. All other content is ©2004-2009 by Greg Surbey.
You can syndicate our news using the file backend.php or ultramode.txt
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.18 Seconds